Tazman Audio Unveils FREE Interactive Audio Platform ‘SoundMaker’

Tazman Audio has unveiled SoundMaker, an innovative platform designed to revolutionize the creation and distribution of interactive audio experiences.

SoundMaker is available for free for personal and non-commercial projects, but it also offers paid plans for those involved in commercial endeavors.

SoundMaker is an essential tool for media composers working on soundscapes for video games or other forms of interactive media.

The core concept behind SoundMaker is to liberate creators from the constraints of linear audio, opening up new possibilities for immersive and responsive sound design.

The platform seamlessly integrates with widely-used game engines and DAWs, such as Unreal Engine and Unity.

Once inside SoundMaker, you have two primary options to get started: creating your own interactive sample libraries or purchasing existing ones.

The platform boasts a comprehensive editor that empowers sound designers to create intricate and evolving soundscapes.

You can shape your sound in numerous ways, with features like built-in Modulators that enable you to dynamically adjust volume, pitch, or pan based on in-game events. For instance, by linking a Runtime parameter to a Modulator, you can synchronize specific sound elements with game actions.

The Timeline feature is another powerful tool, allowing you to layer and crossfade sounds that can be controlled by in-game parameters, using volume and pitch curves.

Most of SoundMaker’s features are geared towards crafting a dynamic, responsive audio environment.

Additionally, the platform includes a built-in recorder for capturing automation and performance elements, along with a suite of DSP effects like Echo, Distortion, and Tremolo.

For those involved in the gaming industry, SoundMaker is worth exploring, as it has the potential to significantly enhance your workflow.

However, the pricing structure may present some challenges.

Sound designers can take advantage of seamless DAW/game engine integration for a one-time fee of $95.

For game developers looking to implement interactive audio libraries within their games, licensing fees range from $500 to $2000, depending on the game’s budget.

Beyond creating and purchasing libraries, you can also sell your own interactive sample libraries through SoundMaker, with Tazman Audio taking a 40-60% revenue share, depending on the distribution agreement.

It will be interesting to see how this platform evolves and impacts the industry.

Discover more about SoundMaker: SoundMaker (FREE for non-commercial use)

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